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Runologist: The Symbolist. Has knowledge of common symbols. Can cast 4 Know Rune spells /day. When able to cast 2nd level spells the Runologist can cast 4 Know Rune spells / day or 2 Know Glyphs /day. When able to cast 4th level spells the Runologist can cast 4 Know Rune spells / day or 2 Know Glyphs / day or 1 Know Sigil / day. (3 total skill points) Savant: Savants are the magic item researchers of the realm. They can use two Identify 2 spells per day. (3 total skill points) Mystic: A reader of auras. Gains clearer impressions from seeing the auras of living beings and spirits. Starts with Detect Aura in addition to their normal 2 starting spells. Can cast Detect Spirit spells 1 level higher than their otherwise maximum spell casting level. (2 total skill points) Pantheist: An expert on curses. Can cast three improved Detect Curse Spells per Adv (Spell's range and limitations are the same as the Detect Magic 3 spell). Will often be able to glean information about curses and cursed items by observation. Starts with 2 points of Luck. Antiquarian: One who studies relics. Can cast Know Past spells 1 level higher than their otherwise maximum spell casting level. (3 total skill points) Sage: A researcher of times past. Can cast Time Perception spells 1 level higher than their otherwise maximum spell casting level. (3 total skill points) Bard: A collector and teller of tales. Will have a good chance of knowing facts about a local or famous person or of a significant event in history. Can recieve experience for artful reditions of stories (can loose exps for really poor retellings too). Can cast 4 Tounges spells or 1 Ancient Tounges spell per adventure. Starts with 2 Skill Points in truth sense. (3 total skill points)
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The Mithril Circle
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